#1 Le 24/06/2007, à 10:51
- corneliux
XQF ne lance pas Enemy territory mais ET fonctionne sans XQF !
Bonjour à tous,
Fraichement débarqué sous ubuntu, je tente depuis quelques jours de lancer ET avec XQF.
XQF fonctionne parfaitement, il me trouve tout les serveurs. Donc aucun pb de ce coté la.
ET fonctionne aussi très bien lorsque je tape la commande et.
Le problème est lorsque je double clique sur un serveur depuis XQF, mon écran devient tout noir, comme s'il lancait le jeu, mais je reviens sur XQF sans même que la page d'intro du jeu ne se lance.
En tapant la commande :
xqf -d 1
, XQF se lance bien et dès que je veux me connecter à un serveur, voici ce que j'obtiens dans la console :
debug(1) 11:26:44 xqf.c:4072 main() - startup time 1s
(xqf:7313): Pango-WARNING **: Invalid UTF-8 string passed to pango_layout_set_text()
(xqf:7313): Pango-WARNING **: Invalid UTF-8 string passed to pango_layout_set_text()
(xqf:7313): Pango-WARNING **: Invalid UTF-8 string passed to pango_layout_set_text()
(xqf:7313): Pango-WARNING **: Invalid UTF-8 string passed to pango_layout_set_text()
(xqf:7313): Pango-WARNING **: Invalid UTF-8 string passed to pango_layout_set_text()
(xqf:7313): Pango-WARNING **: Invalid UTF-8 string passed to pango_layout_set_text()
debug(1) 11:26:49 game.c:2356 q3_exec() - Check for 'etproto84' as a command
debug(1) 11:26:49 game.c:3384 get_custom_arguments() - get_custom_arguments: Didn't find an entry for etpub
debug(1) 11:26:49 game.c:2528 q3_exec() - argument count 9
debug(0) 11:26:49 launch.c:238 client_launch_exec() - et # +connect # 91.121.5.94:27960 # +set # cl_punkbuster # 1 # +set # fs_game # etpub
ET 2.60 linux-i386 Mar 10 2005
----- FS_Startup -----
Current search path:
/home/corneliux/.etwolf/etpub
/usr/local/games/enemy-territory/etpub
/home/corneliux/.etwolf/etmain
/usr/local/games/enemy-territory/etmain/pak2.pk3 (22 files)
/usr/local/games/enemy-territory/etmain/pak1.pk3 (10 files)
/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (6 files)
/usr/local/games/enemy-territory/etmain
----------------------
3763 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing profiles/Corneliux/etconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800x600
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce 7300 GT/PCI/SSE2/3DNOW!
*** IGNORING OPENGL EXTENSIONS ***
XF86 Gamma extension initialized
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7300 GT/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.0 NVIDIA 96.31
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_ARB_get_proc_address
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 0
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 2
texture bits: 32
multitexture: disabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x0xafc0f000 dma buffer
No background file.
----------------------
Sound memory manager started
copy /usr/local/games/enemy-territory/etmain/ui.mp.i386.so to /home/corneliux/.etwolf/etpub/ui.mp.i386.so
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: Sys_LoadDll(ui) failed, no corresponding .so file found in fs_homepath or fs_basepath
Apparement c'est cette dernière ligne qui semble posée problème, mais je ne comprend pas ce qu'il me dit.
Quelqu'un pourrait-il me donner une piste, ou mieux, me donner la solution ?
Merci d'avance et bonne journée.
PS : lorque je lance ET dans le terminal, voici ce que j'obtiens :
ET 2.60 linux-i386 Mar 10 2005
----- FS_Startup -----
Current search path:
/home/corneliux/.etwolf/etmain
/usr/local/games/enemy-territory/etmain/pak2.pk3 (22 files)
/usr/local/games/enemy-territory/etmain/pak1.pk3 (10 files)
/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (6 files)
/usr/local/games/enemy-territory/etmain
----------------------
3763 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing profiles/Corneliux/etconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800x600
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce 7300 GT/PCI/SSE2/3DNOW!
*** IGNORING OPENGL EXTENSIONS ***
XF86 Gamma extension initialized
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7300 GT/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.0 NVIDIA 96.31
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_ARB_get_proc_address
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 0
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 2
texture bits: 32
multitexture: disabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x0xafbac000 dma buffer
No background file.
----------------------
Sound memory manager started
Sys_LoadDll(/home/corneliux/.etwolf/etmain/ui.mp.i386.so)...
Sys_LoadDll(/home/corneliux/.etwolf/etmain/ui.mp.i386.so) failed:
"/home/corneliux/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at 0xae01af40
Sys_LoadDll(ui) succeeded!
--- Common Initialization Complete ---
Comme vous le voyez, j'ai aussi ce fameux SYS_LoadDll qui fait des siennes, mais ça marche quand même !
Voilà ce que je peux vous donner comme info, si quelqu'un a une idée ... je suis preneur...
Tux isn't my friend yet !
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