Pages : 1
#1 Le 05/08/2007, à 15:45
- FicherX
Crash de quake 4 à la fin du chargement :S
Bonjour amis du libre !
Fier posséceur de Quake 4, je l'installe sur mon Feisty Fawn. Jusque là ca va. Nouvelle partie, ca charge et la miiince je revien au menu, sans le son. Voilà ce que ma console me sort :
-------------- Game Map Init ----------------
collision data:
606 models
57187 vertices (1340 KB)
112706 edges (3962 KB)
46640 polygons (4008 KB)
183402 polygon edges (716 KB)
6161 brushes (288 KB)
36855 brush planes (575 KB)
21126 nodes (577 KB)
97596 polygon refs (762 KB)
22524 brush refs (175 KB)
38181 internal edges
4600 sharp edges
0 contained polygons removed
0 polygons merged
12407 KB total memory used
1173 msec to load collision data.
map bounds are (46336.0, 31936.0, 13760.0)
max clip sector is (0.0, 0.0, 0.0)
1 KB passage memory used to build PVS
2 msec to calculate PVS
52 areas
96 portals
7 areas visible on average
416 bytes PVS data
[Load AAS]
loading maps/game/airdefense1.aas32
done loading maps/game/airdefense1.aas32 (size 525484).
[Load AAS]
loading maps/game/airdefense1.aas48
done loading maps/game/airdefense1.aas48 (size 525196).
[Load AAS]
loading maps/game/airdefense1.aas96
[Load AAS]
loading maps/game/airdefense1.aas250
[Load AAS]
loading maps/game/airdefense1.aas128
Entering doom_main()
Exiting doom_main()
Spawning entities
glprogs/heatHazeWithMask.vfp
glprogs/heatHazeWithMask.vfp
...1777 entities spawned, 0 inhibited
------------ Processing events --------------
---------------------------------------------
Error ERP_DROP: entityDef not found: player_viewweapon
TODO: Sys_SetClipboardData
------------ Game Map Shutdown --------------
---------------------------------------------
********************
ERROR: entityDef not found: player_viewweapon
********************
------------ Game Map Shutdown --------------
---------------------------------------------
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down sound hardware
----------- Alsa Shutdown ------------
close pcm
dlclose
--------------------------------------
idRenderSystem::Shutdown()
Shutting down SDL subsystem
--------------- Game Shutdown ---------------
rvStatAllocator: dump of usage stats
32 total bytes handed out in 2 requests
begin game: 1; end game: 0
player hit: 0; player kill: 0
player death: 0;
damage dealt: 0; damage taken: 0
stat team: 0
flag capture: 0;
flag drop: 0; flag return: 0
------------ Game Map Shutdown --------------
---------------------------------------------
Shutdown event system
---------------------------------------------
shutdown terminal support
Help !
Windows a créé la fragmentation, les écran bleu...
Linux lui a créé le bureau full 3D, la vitesse, le démarrage rapide, la stabilité...
Que dire ? Billou a bien fait de partir en retraite ^-^
Hors ligne
Pages : 1