Pages : 1
#1 Le 16/03/2008, à 08:53
- gilles
[RESOLU] stepmania, le son mais pas l'image
Salut,
Lorsque je lance stepmania, j'ai la musique mais rien ne s'affiche a l'ecran, sauf une petite fenetre qui se ballade dans l'ecran m'indiquant je ne sais quel probleme, cette fenetre est du style de celles qui apparaisse quand on appuie sur les bouton de l'ecran pour changer la luminosite, le contraste...
Je me demande si ce n'est pas du a une trop grande et trop large resolution de mon ecran (1680x1050).
Merci pour votre aide,
gilles
gilles@tongfang:~/Desktop/StepMania-3.9$ ./stepmania --help
StepMania 3.9
Log starting 2008-03-16 16:47:35
Command line args (count=1): [[--help]]
Loading window: gtk
OS: Linux ver 020622
Crash backtrace component: x86 custom backtrace
Crash lookup component: dladdr
Crash demangle component: cxa_demangle
Runtime library: glibc 2.6.1
Threads library: NPTL 2.6.1
TLS is available
ALSA: Advanced Linux Sound Architecture Driver Version 1.0.14.
ALSA Driver: 0: HDA SIS966 [SIS966], device 0: ALC883 Analog [ALC883 Analog], 1/1 subdevices avail
ALSA Driver: 0: HDA SIS966 [SIS966], device 1: ALC883 Digital [ALC883 Digital], 1/1 subdevices avail
Couldn't load driver ALSA: Not enough substreams for hardware mixing, using software mixing
ALSA: Software mixing at 44100hz
Sound driver: ALSA-sw
(stepmania:7767): Gtk-CRITICAL **: gtk_style_detach: assertion `style->attach_count > 0' failed
Video renderers: 'opengl'
SDL version: 1.2.11
Got 32 bpp (8880), 24 depth, 0 stencil
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce 7300 SE/7200 GS/PCI/SSE2
OGL Version: 2.1.1 NVIDIA 100.14.19
OGL Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
OGL Max texture size: 4096
GLU Version: 1.3
Display: :0.0 (screen 0)
Direct rendering: yes
X server vendor: The X.Org Foundation [1.3.0.0]
Server GLX vendor: NVIDIA Corporation [1.4]
Client GLX vendor: NVIDIA Corporation [1.4]
Fullscreen 640x480 16 color 16 texture 0Hz Vsync AA
Found 0 joysticks
Input devices changed from 'Keyboard,USB Gamepad ' to 'Keyboard'.
Remapping joysticks.
Mixing 477.526349 ahead in 27193 Mix() calls
Players joined: none
Language: english
Current renderer: OpenGL
Theme: default
gilles@tongfang:~/Desktop/StepMania-3.9$
Dernière modification par gilles (Le 16/03/2008, à 10:45)
Hors ligne
#2 Le 16/03/2008, à 10:41
- gilles
Re : [RESOLU] stepmania, le son mais pas l'image
Ok, le probleme a ete regle en basculant en mode fenetre une fois Starmania lance avec Alt+Enter.
Ensuite, il suffit de changer la resolution et le rafraichissement dans les options graphiques du jeux.
Hors ligne
Pages : 1