Pages : 1
#1 Le 06/09/2024, à 16:26
- nz
[RÉSOLU] Untitled Goose Game : son qui grésille
Bonjour,
Après un grand coup de propre de mon ordi, je réinstalle les jeux.
J'ai un soucis avec "Untitled Goose Game" : le son crachotte fort, c'est injouable. Or ce jeu tournait avant...
J'ai installé wine et je souhaiterais me passer de Playonlinux ou de Lutris.
Quelqu'un pourait-il m'aider à configurer wine svp ?
Merci d'avance.
Dernière modification par nz (Le 11/09/2024, à 12:08)
Hors ligne
#2 Le 06/09/2024, à 17:04
- nz
Re : [RÉSOLU] Untitled Goose Game : son qui grésille
Voici les messages d'erreur au lancement du jeu :
toi@grosordi:~/Documents/PC/Untitled_Goose$ wine Untitled.exe
002c:fixme:winediag:loader_init wine-staging 9.16 is a testing version containing experimental patches.
002c:fixme:winediag:loader_init Please mention your exact version when filing bug reports on winehq.org.
0090:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Haswell Vulkan support is incomplete
0090:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are unsupported.
0034:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
002c:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
0024:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
0128:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
0128:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 00006FFFF87B1780, 43) stub
0128:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
0128:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0x1.
MESA-INTEL: warning: Haswell Vulkan support is incomplete
0130:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back to RandR 1.0. Please consider using the Nouveau driver instead.
0128:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1.
0128:fixme:wbemprox:client_security_SetBlanket 00006FFFF6271680, 0000000001169220, 10, 0, (null), 3, 3, 0000000000000000, 0
0128:fixme:wbemprox:client_security_Release 00006FFFF6271680
0128:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake Options support data.
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 29, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 61, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 49, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 28, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 63, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 51, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 31, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 62, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 50, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 30, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 64, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 52, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 32, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 56, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 35, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 11, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 58, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 37, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 13, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 57, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 36, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 12, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 59, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 38, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 14, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 42, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 17, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 7, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 3, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 43, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 18, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 8, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 4, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 54, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 34, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 10, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 41, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 16, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 6, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 2, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 61, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 65, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 56, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 91, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 87, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 115, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 85, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 86, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 67, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 26, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 24, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 25, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 89, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 29, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 28, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 2, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 55, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 45, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 45, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 40, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 20, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 47, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 72, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 71, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 75, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 74, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 78, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 77, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 80, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 81, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 83, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 84, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 95, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 96, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 99, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 98, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 107, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 28, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 10, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 45, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 56, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFormatSupport iface 000000000116EF50, format 107, format_support 000000000011F2B8 partial-stub!
0128:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake Options support data.
0128:fixme:dxgi:dxgi_factory_IsWindowedStereoEnabled iface 0000000001170970 stub!
0128:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake Options1 support data.
0128:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0000000001198CF0, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 000000000011F6C0, modes 0000000000000000 partial stub!
0128:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0000000001198CF0, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 000000000011F6C0, modes 0000000001DE0060 partial stub!
0128:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
0128:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are unsupported.
0128:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are unsupported.
0128:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are unsupported.
0128:fixme:dxgi:d3d11_swapchain_ResizeBuffers Ignoring flags 0x2.
0128:fixme:win:RegisterTouchWindow hwnd 000000000002006E, flags 0 stub!
0128:fixme:wbemprox:client_security_SetBlanket 00006FFFF6271680, 0000000001169880, 10, 0, (null), 3, 3, 0000000000000000, 0
0128:fixme:wbemprox:client_security_Release 00006FFFF6271680
0128:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x30
0128:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x30
0128:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x30
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #2:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "R0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #4:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "R0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #6:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R5.zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #8:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R0.w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #10:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "R0.w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #12:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "R0.zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R1.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #14:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "R0.zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R1.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #16:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "R0.zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #18:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "R0.zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #24:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "tmp0.x" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R3.zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #26:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "tmp0.x" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R3.zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #28:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "tmp0.x" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R3.zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #30:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "tmp0.x" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R3.zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #32:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "tmp0.x" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R3.zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #34:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "tmp0.x" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R3.zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #36:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "tmp0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #38:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "tmp0.yzw" might be used before being initialized
0128:fixme:wbemprox:client_security_SetBlanket 00006FFFF6271680, 0000000001169880, 10, 0, (null), 3, 3, 0000000000000000, 0
0128:fixme:wbemprox:client_security_Release 00006FFFF6271680
0128:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x30
0128:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x30
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #40:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(44) : warning C7050: "tmp0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #42:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "tmp0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #44:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "R0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R2.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R3.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R4.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R5.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R6.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R7.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R8.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R9.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R10.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R11.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R12.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R13.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R14.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R15.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R16.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(44) : warning C7050: "R17.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R18.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R19.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(47) : warning C7050: "R20.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R21.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(49) : warning C7050: "R22.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(50) : warning C7050: "R23.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(51) : warning C7050: "R24.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(52) : warning C7050: "R25.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(53) : warning C7050: "R26.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(54) : warning C7050: "R27.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(55) : warning C7050: "R28.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(56) : warning C7050: "R29.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(57) : warning C7050: "R30.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(58) : warning C7050: "R31.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(59) : warning C7050: "R32.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(60) : warning C7050: "R33.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(61) : warning C7050: "R34.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(62) : warning C7050: "R35.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(63) : warning C7050: "R36.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(64) : warning C7050: "R37.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(65) : warning C7050: "R38.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(66) : warning C7050: "R39.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(67) : warning C7050: "R40.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(68) : warning C7050: "R41.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(69) : warning C7050: "R42.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(70) : warning C7050: "R43.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(71) : warning C7050: "R44.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(72) : warning C7050: "R45.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(73) : warning C7050: "R46.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(74) : warning C7050: "R47.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(75) : warning C7050: "R48.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(76) : warning C7050: "R49.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(77) : warning C7050: "R50.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(78) : warning C7050: "R51.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(79) : warning C7050: "R52.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(80) : warning C7050: "R53.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(81) : warning C7050: "R54.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(82) : warning C7050: "R55.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(83) : warning C7050: "R56.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(84) : warning C7050: "R57.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(85) : warning C7050: "R58.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(86) : warning C7050: "R59.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(87) : warning C7050: "R60.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(88) : warning C7050: "R61.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(89) : warning C7050: "R62.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(90) : warning C7050: "R63.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(91) : warning C7050: "R64.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #46:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R2.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R3.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R4.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "R5.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(34) : warning C7050: "R6.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R7.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R8.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R9.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(38) : warning C7050: "R10.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(39) : warning C7050: "R11.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(40) : warning C7050: "R12.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(41) : warning C7050: "R13.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(42) : warning C7050: "R14.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(43) : warning C7050: "R15.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(44) : warning C7050: "R16.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(45) : warning C7050: "R17.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(46) : warning C7050: "R18.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(47) : warning C7050: "R19.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(48) : warning C7050: "R20.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(49) : warning C7050: "R21.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(50) : warning C7050: "R22.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(51) : warning C7050: "R23.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(52) : warning C7050: "R24.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(53) : warning C7050: "R25.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(54) : warning C7050: "R26.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(55) : warning C7050: "R27.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(56) : warning C7050: "R28.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(57) : warning C7050: "R29.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(58) : warning C7050: "R30.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(59) : warning C7050: "R31.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(60) : warning C7050: "R32.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(61) : warning C7050: "R33.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(62) : warning C7050: "R34.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(63) : warning C7050: "R35.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(64) : warning C7050: "R36.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(65) : warning C7050: "R37.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(66) : warning C7050: "R38.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(67) : warning C7050: "R39.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(68) : warning C7050: "R40.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(69) : warning C7050: "R41.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(70) : warning C7050: "R42.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(71) : warning C7050: "R43.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(72) : warning C7050: "R44.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(73) : warning C7050: "R45.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(74) : warning C7050: "R46.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(75) : warning C7050: "R47.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(76) : warning C7050: "R48.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(77) : warning C7050: "R49.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(78) : warning C7050: "R50.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(79) : warning C7050: "R51.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(80) : warning C7050: "R52.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(81) : warning C7050: "R53.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(82) : warning C7050: "R54.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(83) : warning C7050: "R55.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(84) : warning C7050: "R56.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(85) : warning C7050: "R57.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(86) : warning C7050: "R58.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(87) : warning C7050: "R59.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(88) : warning C7050: "R60.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(89) : warning C7050: "R61.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(90) : warning C7050: "R62.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(91) : warning C7050: "R63.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(92) : warning C7050: "R64.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #48:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "R0.zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R1.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #50:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #56:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "R0.zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R3.w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #58:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(26) : warning C7050: "R0.zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #60:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "R1" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "R2.xyz" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(31) : warning C7050: "R3.xyz" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(32) : warning C7050: "R4" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(33) : warning C7050: "tmp0.xyz" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #62:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(25) : warning C7050: "R0.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #64:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R1.w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #66:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R1.w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #68:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R1.w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #70:
0190:fixme:d3d_shader:print_glsl_info_log Compute info
0190:fixme:d3d_shader:print_glsl_info_log ------------
0190:fixme:d3d_shader:print_glsl_info_log 0(28) : warning C7050: "R1.w" might be used before being initialized
0128:fixme:bluetoothapis:BluetoothFindFirstDevice (000000000011E1F0 00000000090CAB10): stub!
0128:fixme:setupapi:CM_Get_Parent 000000000011E000 0x00000000 0x00000000 stub
0128:fixme:setupapi:CM_Get_Parent 000000000011E000 0x00000001 0x00000000 stub
0128:fixme:setupapi:CM_Get_Parent 000000000011E000 0x00000002 0x00000000 stub
01c4:fixme:ver:GetCurrentPackageId (000000000B5BFF50 0000000000000000): stub
01d8:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000000A27FF50
0194:fixme:d3d11:d3d_rasterizer_state_init Ignoring MultisampleEnable 0x1.
0190:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #73:
0190:fixme:d3d_shader:print_glsl_info_log Vertex info
0190:fixme:d3d_shader:print_glsl_info_log -----------
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[1].w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[2]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[3]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[4]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[5]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[6]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[7]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[8]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[9]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[10]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[11]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[12]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[13]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[14]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[15]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #76:
0190:fixme:d3d_shader:print_glsl_info_log Vertex info
0190:fixme:d3d_shader:print_glsl_info_log -----------
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[1].zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[2]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[3]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[4]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[5]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[6]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[7]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[8]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[9]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[10]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[11]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[12]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[13]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[14]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[15]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #79:
0190:fixme:d3d_shader:print_glsl_info_log Vertex info
0190:fixme:d3d_shader:print_glsl_info_log -----------
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[1]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[2]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[3]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[4]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[5]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[6]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[7]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[8]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[9]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[10]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[11]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[12]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[13]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[14]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[15]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #82:
0190:fixme:d3d_shader:print_glsl_info_log Vertex info
0190:fixme:d3d_shader:print_glsl_info_log -----------
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[2].w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[3].w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[4].w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[5]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[6]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[7]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[8]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[9]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[10]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[11]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[12]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[13]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[14]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[15]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #85:
0190:fixme:d3d_shader:print_glsl_info_log Vertex info
0190:fixme:d3d_shader:print_glsl_info_log -----------
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[1].w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[2].w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[4].w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[7]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[8]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[9]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[10]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[11]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[12]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[13]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[14]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[15]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #88:
0190:fixme:d3d_shader:print_glsl_info_log Vertex info
0190:fixme:d3d_shader:print_glsl_info_log -----------
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[8]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[10]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[12]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[13]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[14]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[15]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #91:
0190:fixme:d3d_shader:print_glsl_info_log Vertex info
0190:fixme:d3d_shader:print_glsl_info_log -----------
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[8]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[10]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[12]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[13]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[14]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[15]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #94:
0190:fixme:d3d_shader:print_glsl_info_log Vertex info
0190:fixme:d3d_shader:print_glsl_info_log -----------
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[8]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[10]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[12]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[13]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[14]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[15]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #97:
0190:fixme:d3d_shader:print_glsl_info_log Vertex info
0190:fixme:d3d_shader:print_glsl_info_log -----------
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[8]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[10]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[12]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[13]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[14]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[15]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log
0190:fixme:d3d_shader:print_glsl_info_log Fragment info
0190:fixme:d3d_shader:print_glsl_info_log -------------
0190:fixme:d3d_shader:print_glsl_info_log 0(35) : warning C7050: "R2.yzw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(36) : warning C7050: "R3.zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #100:
0190:fixme:d3d_shader:print_glsl_info_log Vertex info
0190:fixme:d3d_shader:print_glsl_info_log -----------0090:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are unsupported.
0090:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are unsupported.
0090:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are unsupported.
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[1].zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[8]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[10]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[12]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[13]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[14]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[15]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #103:
0190:fixme:d3d_shader:print_glsl_info_log Vertex info
0190:fixme:d3d_shader:print_glsl_info_log -----------
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[2]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[3]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[4]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[5]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[6]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[7]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[8]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[9]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[10]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[11]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[12]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[13]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[14]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[15]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[16]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[17]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[18]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[19]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[20]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[21]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[22]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[23]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[24]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[25]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[26]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[27]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[28]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[29]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[30]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out[31]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #106:
0190:fixme:d3d_shader:print_glsl_info_log Vertex info
0190:fixme:d3d_shader:print_glsl_info_log -----------
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[2].zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[5].w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[7]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[8]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[9]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[10]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[11]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[12]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[13]" might be used before being initialized0090:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are unsupported.
0090:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are unsupported.
0090:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are unsupported.
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[14]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[15]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #109:
0190:fixme:d3d_shader:print_glsl_info_log Vertex info
0190:fixme:d3d_shader:print_glsl_info_log -----------
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[1].w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[2].w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[4].w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[6]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[7]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[8]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[9]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[10]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[11]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[12]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[13]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[14]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(29) : warning C7050: "vs_out[15]" might be used before being initialized
0154:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
0154:fixme:toolhelp:Heap32ListFirst : stub
0190:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #112:
0190:fixme:d3d_shader:print_glsl_info_log Vertex info
0190:fixme:d3d_shader:print_glsl_info_log -----------
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[1].zw" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[2].w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[3].w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[4].w" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[6]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[7]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[8]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[9]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[10]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[11]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[12]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[13]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[14]" might be used before being initialized
0190:fixme:d3d_shader:print_glsl_info_log 0(30) : warning C7050: "vs_out[15]" might be used before being initialized
0128:err:x11drv:xinerama_get_fullscreen_monitors Failed to get xinerama fullscreen monitor indices.
Syberia 0128:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are unsupported.
0128:fixme:xrandr:xrandr10_get_current_mode Non-primary adapters are unsupported.
Dernière modification par nz (Le 06/09/2024, à 17:05)
Hors ligne
#3 Le 11/09/2024, à 12:08
- nz
Re : [RÉSOLU] Untitled Goose Game : son qui grésille
Il semble que la mise à jour de mon driver graphique ait résolu le problème. Le son est de nouveau bon. Peut-être un lien avec le fait que je suis relié en hdmi à l'ampli...
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