Pages : 1
#1 Le 20/06/2007, à 07:30
- Nécropotame
SimCity 4 => Freeze après la première vidéo (wine 0.9.39)
Bonjour à tous !
Je viens d'installer SimCity 4 grâce au wiki.
L'installation s'est très bien passé, mais lorsque je lançais le jeu, il freezait juste après les vidéos, sur le logo SimCity 4. Là, je n'avais que le son de l'interface "Région", mais pas l'image (donc un problème d'affichage je prrésume). J'ai regardé le forum et j'ai vu qu'il fallai mieu avoir la dernière version de Wine. J'ai donc installé la version 0.9.39 (à la place de la 0.9.33).
Depuis, SimCity 4 freeze après la prèmiere vidéos, le logo de EAGames. Je n'ai plus qu'un écran noire.
Des idées ? Merci d'avance !
Hors ligne
#2 Le 21/06/2007, à 09:26
- Nécropotame
Re : SimCity 4 => Freeze après la première vidéo (wine 0.9.39)
Up !
Hors ligne
#3 Le 21/06/2007, à 14:34
- Nécropotame
Re : SimCity 4 => Freeze après la première vidéo (wine 0.9.39)
Je vien de réinstaller Sim City 4 directement avec Wine 0.9.39, mais j'ai exactement le même problème.
Voici le code fourni après un lancement (j'ai quité en faisant Alt + F2, l'ouverture l'invite de commande quittant le jeu).
~$ wine "C:\Program Files\Maxis\SimCity 4\Apps\SimCity 4.exe"
fixme:wave:ALSA_AddCaptureDevice Add support for DSCapture
fixme:wave:ALSA_AddCaptureDevice Add support for DSCapture
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x179188) : stub, simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x178e20)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x179188)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x179188)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x179640)->(0x10026,00000011)
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x21d4e0): Unsupp depthstencil blit
fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Depth stencil locking not supported yet
fixme:d3d_surface:IWineGDISurfaceImpl_Blt Can't handle WINEDDBLT_ASYNC flag right now.
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking is not implemented
fixme:d3d_surface:IWineD3DSurfaceImpl_BltZ (0x1cc0b0): Unsupp depthstencil blit
fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Depth stencil locking not supported yet
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect Depth Stencil buffer locking is not implemented
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1500030)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0xe00280)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
fixme:imm:ImmGetOpenStatus (0x15efb0): semi-stub
fixme:imm:ImmReleaseContext (0x10026, 0x15efb0): stub
wine: Unhandled page fault on write access to 0xf000f004 at address 0x7bc3859d (thread 0009), starting debugger...
Unhandled exception: page fault on write access to 0xf000f004 in 32-bit code (0x7bc3859d).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7bc3859d ESP:0033ed4c EBP:0033eda4 EFLAGS:00010202( - 00 - -RI1)
EAX:00e480f0 EBX:7bc7c658 ECX:00e58100 EDX:f000f000
ESI:00e580f8 EDI:00020008
Stack dump:
0x0033ed4c: 00110020 00000000 00000000 c0000005
0x0033ed5c: 00000000 00000000 7bc3859d 00000002
0x0033ed6c: 00000001 f000f004 7ee34980 00000000
0x0033ed7c: 00110000 00e58100 00000002 00de0000
0x0033ed8c: 7bc29ec1 7ee1999c 00de0000 7cc92b58
0x0033ed9c: 00000000 00e458a8 0033edf4 7cc47703
Backtrace:
=>1 0x7bc3859d RtlAllocateHeap+0x8d() in ntdll (0x0033eda4)
2 0x7cc47703 in wined3d (+0x67703) (0x0033edf4)
3 0x7cccbb1e in ddraw (+0x2bb1e) (0x0033ee44)
4 0x00448b20 in simcity 4 (+0x48b20) (0x00e457b0)
5 0x7cce5820 IDirectDrawSurface3_Vtbl() in ddraw (0x7cce5740)
6 0x7ccc9360 in ddraw (+0x29360) (0x7cccc680)
7 0xec835356 (0x57e58955)
8 0x00000000 (0x00000000)
0x7bc3859d RtlAllocateHeap+0x8d in ntdll: movl %eax,0x4(%edx)
Modules:
Module Address Debug info Name (96 modules)
PE 400000- bb8000 Export simcity 4
ELF 7b800000-7b929000 Deferred kernel32<elf>
\-PE 7b820000-7b929000 \ kernel32
ELF 7bc00000-7bc98000 Export ntdll<elf>
\-PE 7bc10000-7bc98000 \ ntdll
ELF 7bf00000-7bf03000 Deferred <wine-loader>
ELF 7cbcc000-7cc94000 Export wined3d<elf>
\-PE 7cbe0000-7cc94000 \ wined3d
ELF 7cc94000-7cce8000 Export ddraw<elf>
\-PE 7cca0000-7cce8000 \ ddraw
ELF 7cce8000-7cd01000 Deferred rasapi32<elf>
\-PE 7ccf0000-7cd01000 \ rasapi32
ELF 7cd01000-7cd16000 Deferred psapi<elf>
\-PE 7cd10000-7cd16000 \ psapi
ELF 7cd16000-7cd2b000 Deferred midimap<elf>
\-PE 7cd20000-7cd2b000 \ midimap
ELF 7cd2b000-7cd51000 Deferred msacm32<elf>
\-PE 7cd30000-7cd51000 \ msacm32
ELF 7cd51000-7cd69000 Deferred msacm32<elf>
\-PE 7cd60000-7cd69000 \ msacm32
ELF 7cd69000-7ce2e000 Deferred libasound.so.2
ELF 7ce2e000-7ce60000 Deferred winealsa<elf>
\-PE 7ce40000-7ce60000 \ winealsa
ELF 7ce60000-7ce9c000 Deferred wineoss<elf>
\-PE 7ce70000-7ce9c000 \ wineoss
ELF 7d17b000-7d1ad000 Deferred uxtheme<elf>
\-PE 7d180000-7d1ad000 \ uxtheme
ELF 7d1af000-7d1b4000 Deferred libxfixes.so.3
ELF 7d1b4000-7d1bd000 Deferred libxcursor.so.1
ELF 7d1bd000-7d1c3000 Deferred libxrandr.so.2
ELF 7d1c3000-7d1cb000 Deferred libxrender.so.1
ELF 7d7f6000-7d885000 Deferred winex11<elf>
\-PE 7d810000-7d885000 \ winex11
ELF 7d905000-7d925000 Deferred libexpat.so.1
ELF 7d925000-7d950000 Deferred libfontconfig.so.1
ELF 7d950000-7d964000 Deferred libz.so.1
ELF 7d964000-7d9cf000 Deferred libfreetype.so.6
ELF 7d9cf000-7d9ec000 Deferred imm32<elf>
\-PE 7d9e0000-7d9ec000 \ imm32
ELF 7d9ec000-7da13000 Deferred msvfw32<elf>
\-PE 7d9f0000-7da13000 \ msvfw32
ELF 7da7b000-7e3ed000 Deferred libglcore.so.1
ELF 7e3ed000-7e3f2000 Deferred libxdmcp.so.6
ELF 7e3f2000-7e472000 Deferred libglu.so.1
ELF 7e472000-7e506000 Deferred libgl.so.1
ELF 7e506000-7e5f7000 Deferred libx11.so.6
ELF 7e5f7000-7e605000 Deferred libxext.so.6
ELF 7e605000-7e61d000 Deferred libice.so.6
ELF 7e61d000-7e69e000 Deferred opengl32<elf>
\-PE 7e630000-7e69e000 \ opengl32
ELF 7e69e000-7e6b2000 Deferred lz32<elf>
\-PE 7e6a0000-7e6b2000 \ lz32
ELF 7e6b2000-7e6cc000 Deferred version<elf>
\-PE 7e6c0000-7e6cc000 \ version
ELF 7e6cc000-7e721000 Deferred rpcrt4<elf>
\-PE 7e6e0000-7e721000 \ rpcrt4
ELF 7e721000-7e7c0000 Deferred ole32<elf>
\-PE 7e730000-7e7c0000 \ ole32
ELF 7e7c0000-7e84f000 Deferred winmm<elf>
\-PE 7e7d0000-7e84f000 \ winmm
ELF 7e84f000-7e898000 Deferred dsound<elf>
\-PE 7e860000-7e898000 \ dsound
ELF 7e898000-7e955000 Deferred comctl32<elf>
\-PE 7e8a0000-7e955000 \ comctl32
ELF 7e955000-7e9ae000 Deferred shlwapi<elf>
\-PE 7e960000-7e9ae000 \ shlwapi
ELF 7e9ae000-7eaac000 Deferred shell32<elf>
\-PE 7e9c0000-7eaac000 \ shell32
ELF 7eaac000-7eabf000 Deferred libresolv.so.2
ELF 7eabf000-7eadd000 Deferred iphlpapi<elf>
\-PE 7ead0000-7eadd000 \ iphlpapi
ELF 7eadd000-7eb0a000 Deferred ws2_32<elf>
\-PE 7eaf0000-7eb0a000 \ ws2_32
ELF 7eb0a000-7eb24000 Deferred wsock32<elf>
\-PE 7eb10000-7eb24000 \ wsock32
ELF 7eb24000-7eb6c000 Deferred advapi32<elf>
\-PE 7eb30000-7eb6c000 \ advapi32
ELF 7eb6c000-7eb78000 Deferred libgcc_s.so.1
ELF 7eb7c000-7eb7f000 Deferred libxau.so.6
ELF 7eb7f000-7eb88000 Deferred libsm.so.6
ELF 7ec72000-7ed32000 Deferred gdi32<elf>
\-PE 7ec90000-7ed32000 \ gdi32
ELF 7ed32000-7ee6f000 Deferred user32<elf>
\-PE 7ed50000-7ee6f000 \ user32
ELF 7ef9d000-7efa8000 Deferred libnss_files.so.2
ELF 7efa8000-7efb2000 Deferred libnss_nis.so.2
ELF 7efb2000-7efc9000 Deferred libnsl.so.1
ELF 7efc9000-7eff0000 Deferred libm.so.6
ELF 7eff0000-7eff2000 Deferred libnvidia-tls.so.1
ELF 7eff2000-7eff7000 Deferred libxxf86vm.so.1
ELF 7eff7000-7f000000 Deferred libnss_compat.so.2
ELF b7d22000-b7d26000 Deferred libdl.so.2
ELF b7d26000-b7e67000 Deferred libc.so.6
ELF b7e67000-b7e7e000 Deferred libpthread.so.0
ELF b7e8e000-b7fa2000 Deferred libwine.so.1
ELF b7fa4000-b7fbf000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
0000000a
0000000c 0
0000000b 0
00000008 (D) C:\Program Files\Maxis\SimCity 4\Apps\SimCity 4.exe
00000012 0
00000011 0
00000010 1
0000000f 15
0000000e 15
00000009 0 <==
Hors ligne
#4 Le 23/06/2007, à 08:51
- Nécropotame
Re : SimCity 4 => Freeze après la première vidéo (wine 0.9.39)
Up !
Hors ligne
#5 Le 30/06/2007, à 17:13
- lecbee
Re : SimCity 4 => Freeze après la première vidéo (wine 0.9.39)
Exactement le même problème avec la 0.9.40
Hors ligne
#6 Le 04/07/2007, à 21:04
- yagger
Re : SimCity 4 => Freeze après la première vidéo (wine 0.9.39)
idem
#7 Le 05/07/2007, à 09:09
- konitshiwa
Re : SimCity 4 => Freeze après la première vidéo (wine 0.9.39)
et bien je viens me rajouter à la liste....malheureusement sans solution pour l instant.
Wine 9.39 sous feisty.
Hors ligne
#8 Le 05/07/2007, à 09:12
- konitshiwa
Re : SimCity 4 => Freeze après la première vidéo (wine 0.9.39)
re bonjour.....et par la ? j ai pas encore lu mais si nous pouvons tous nous penchez sur la question
Hors ligne
#9 Le 05/07/2007, à 09:33
- konitshiwa
Re : SimCity 4 => Freeze après la première vidéo (wine 0.9.39)
bonjour
pour info la manipulation fonctionne parfaitement, n oubliez pas de redémarer par la suite.
je pars à la recherche d éventuelle bug.
si question : MP
A bientot
koni
-----------------------------------
9a plante lorsque je veux lancer la creéation d'une ville : je vais reprendre le tuto depuis le début car je l avais adapté en cours...
Dernière modification par konitshiwa (Le 05/07/2007, à 09:40)
Hors ligne
#10 Le 05/07/2007, à 22:10
- Nécropotame
Re : SimCity 4 => Freeze après la première vidéo (wine 0.9.39)
J'ai fait la manipulation deux fois de suite (avec deux version de Wine differentes), mais rien a faire. Je tourne maintenant sur wine 0.9.40, mais j'ai toujours le même problème.
Hors ligne
#11 Le 06/07/2007, à 06:39
- konitshiwa
Re : SimCity 4 => Freeze après la première vidéo (wine 0.9.39)
Malheureusement j ai un peu abandonner....le problème venant peut être que j ai la version Sim City 4 Deluxe et le tuto est plûtot orienté Sim City 4 (classique), ce n est pas faute d avoir bien chagé les répertoires...
pas évident et rageant à la fois...je ferais une dernier éssaie. je suis bien arrivé au jeu mais impossible de lancer une ville, freeze complet de la fenêtre.
je vous itens au courant des évolutions.
A+
koni
Hors ligne
#12 Le 07/07/2007, à 11:40
- Nécropotame
Re : SimCity 4 => Freeze après la première vidéo (wine 0.9.39)
Ton problème ne vient pas de ton édition car j'ai la version classique. Je vais essayer avec Rush Hours pour voir si ça règle des problèmes
Hors ligne
#13 Le 13/07/2007, à 23:11
- Ekinoks
Re : SimCity 4 => Freeze après la première vidéo (wine 0.9.39)
J'ai le meme genre de bug avec Warcraft 3 :
ekinoks@ekinoks-pc:~$ env WINEPREFIX="/home/ekinoks/.wine" wine "C:\Program Files\Warcraft III\Frozen Throne.exe"
fixme:cursor:SetSystemCursor (0x1136,00007f8a),stub!
fixme:cursor:SetSystemCursor (0x113e,00007f00),stub!
fixme:cursor:SetSystemCursor (0x114e,00007f03),stub!
fixme:cursor:SetSystemCursor (0x1156,00007f01),stub!
fixme:cursor:SetSystemCursor (0x1166,00007f88),stub!
fixme:cursor:SetSystemCursor (0x1176,00007f86),stub!
fixme:cursor:SetSystemCursor (0x1186,00007f83),stub!
fixme:cursor:SetSystemCursor (0x1196,00007f85),stub!
fixme:cursor:SetSystemCursor (0x11a6,00007f82),stub!
fixme:cursor:SetSystemCursor (0x11b6,00007f84),stub!
fixme:cursor:SetSystemCursor (0x11c6,00007f04),stub!
fixme:cursor:SetSystemCursor (0x11d6,00007f02),stub!
err:ole:CoCreateInstance apartment not initialised
fixme:advapi:SetSecurityInfo stub
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1b2e98) : stub, simulating 64MB for now, returning 64MB left
ekinoks@ekinoks-pc:~$ fixme:ntdll:NtCreateIoCompletion (0x34eeb0, 1f0003, (nil), 0)
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:imm:ImmGetOpenStatus (0x161380): semi-stub
fixme:imm:ImmReleaseContext (0x2002c, 0x161380): stub
fixme:d3d:IWineD3DDeviceImpl_ResourceReleased Vertex buffer released while bound to a state block, stream 0
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
Dernière modification par Ekinoks (Le 14/07/2007, à 10:53)
Hors ligne
#14 Le 14/07/2007, à 15:43
- abelthorne
Re : SimCity 4 => Freeze après la première vidéo (wine 0.9.39)
D'après AppDB, le problème est connu. C'est probablement dû à une fonction que Wine ne gère pas encore.
On peut apparemment passer l'intro (et éviter le plantage) en utilsiant l'option -intro:off (je suppose en paramètre à Wine).
Hors ligne
#15 Le 17/07/2007, à 06:52
- konitshiwa
Re : SimCity 4 => Freeze après la première vidéo (wine 0.9.39)
Bonjour
J ai essayé de faire tourner sim city 4 en copiant toutes les données sur le disque dur mais voici l'erreur :
fixme:wave:ALSA_AddCaptureDevice Add support for DSCapture
fixme:mixer:ALSA_MixerInit No master control found, disabling mixer
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x179bf8) : stub, simulating 64MB for now, returning 64MB left
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x160ef8)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x161aa0)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x161aa0)->((nil),00000008)
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x1614c0)->(0x15003a,00000011)
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
wine: Unhandled page fault on read access to 0x00000138 at address 0xb7d9534c (thread 0020), starting debugger...
Unhandled exception: page fault on read access to 0x00000138 in 32-bit code (0xb7d9534c).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:b7d9534c ESP:0033f850 EBP:0033f87c EFLAGS:00010206( - 00 - RIP1)
EAX:0033fa20 EBX:7cea7c04 ECX:0000008b EDX:00000001
ESI:00000138 EDI:0033fa20
Stack dump:
0x0033f850: 7ce8f833 0033fa20 00000138 0000022c
0x0033f860: 7ce9d9fb 00000001 0033fa20 0000022c
0x0033f870: 7cea7c04 00000815 00000000 0033f8dc
0x0033f880: 7ce88780 00000001 0033fa20 0033f97c
0x0033f890: 7e7efa30 00b0cb44 00000001 7bc29ec1
0x0033f8a0: 00cef080 00d3f284 00d3f2a8 7bc2983f
Backtrace:
=>1 0xb7d9534c memcpy+0x1c() in libc.so.6 (0x0033f87c)
2 0x7ce88780 OSS_wodMessage+0x2b0() in wineoss (0x0033f8dc)
3 0x7e7ee179 MMDRV_Message+0x459() in winmm (0x0033f93c)
4 0x7e7ee589 MMDRV_PhysicalFeatures+0x189() in winmm (0x0033f97c)
5 0x7e7fc435 waveOutMessage+0x195() in winmm (0x0033f9bc)
6 0x7e876ec7 DirectSoundEnumerateA+0x197() in dsound (0x0033fc6c)
7 0x005c2482 in simcity 4 (+0x1c2482) (0x0033fca4)
8 0x00651bb7 in simcity 4 (+0x251bb7) (0x0033fcbc)
9 0x004fa09f in simcity 4 (+0xfa09f) (0x0033fccc)
10 0x00645011 in simcity 4 (+0x245011) (0x0033fe44)
11 0x00000000 (0x00a7deac)
12 0x009e607d in simcity 4 (+0x5e607d) (0x00968c9f)
13 0x810e7401 (0x04247c83)
14 0x00000000 (0x00000000)
0xb7d9534c memcpy+0x1c in libc.so.6: repe movsl (%esi),%es:(%edi)
Modules:
Module Address Debug info Name (96 modules)
PE 400000- bb0e6e Export simcity 4
ELF 7b800000-7b929000 Deferred kernel32<elf>
\-PE 7b820000-7b929000 \ kernel32
ELF 7bc00000-7bc97000 Deferred ntdll<elf>
\-PE 7bc10000-7bc97000 \ ntdll
ELF 7bf00000-7bf03000 Deferred <wine-loader>
ELF 7cccf000-7cd9a000 Deferred wined3d<elf>
\-PE 7cce0000-7cd9a000 \ wined3d
ELF 7cd9a000-7cdef000 Deferred ddraw<elf>
\-PE 7cda0000-7cdef000 \ ddraw
ELF 7cdef000-7ce08000 Deferred rasapi32<elf>
\-PE 7ce00000-7ce08000 \ rasapi32
ELF 7ce08000-7ce1d000 Deferred psapi<elf>
\-PE 7ce10000-7ce1d000 \ psapi
ELF 7ce1d000-7ce32000 Deferred midimap<elf>
\-PE 7ce20000-7ce32000 \ midimap
ELF 7ce32000-7ce58000 Deferred msacm32<elf>
\-PE 7ce40000-7ce58000 \ msacm32
ELF 7ce58000-7ce70000 Deferred msacm32<elf>
\-PE 7ce60000-7ce70000 \ msacm32
ELF 7ce70000-7ceac000 Export wineoss<elf>
\-PE 7ce80000-7ceac000 \ wineoss
ELF 7ceac000-7cf71000 Deferred libasound.so.2
ELF 7cf71000-7cfa3000 Deferred winealsa<elf>
\-PE 7cf80000-7cfa3000 \ winealsa
ELF 7d27e000-7d2b0000 Deferred uxtheme<elf>
\-PE 7d290000-7d2b0000 \ uxtheme
ELF 7d2b2000-7d2b7000 Deferred libxfixes.so.3
ELF 7d2b7000-7d2c0000 Deferred libxcursor.so.1
ELF 7d2c0000-7d2c6000 Deferred libxrandr.so.2
ELF 7d2c6000-7d2ce000 Deferred libxrender.so.1
ELF 7d7f8000-7d881000 Deferred winex11<elf>
\-PE 7d810000-7d881000 \ winex11
ELF 7d903000-7d923000 Deferred libexpat.so.1
ELF 7d923000-7d94e000 Deferred libfontconfig.so.1
ELF 7d94e000-7d962000 Deferred libz.so.1
ELF 7d962000-7d9cd000 Deferred libfreetype.so.6
ELF 7d9cd000-7d9ea000 Deferred imm32<elf>
\-PE 7d9d0000-7d9ea000 \ imm32
ELF 7d9ea000-7da11000 Deferred msvfw32<elf>
\-PE 7d9f0000-7da11000 \ msvfw32
ELF 7da7b000-7e3ed000 Deferred libglcore.so.1
ELF 7e3ed000-7e3f2000 Deferred libxdmcp.so.6
ELF 7e3f2000-7e472000 Deferred libglu.so.1
ELF 7e472000-7e506000 Deferred libgl.so.1
ELF 7e506000-7e5f7000 Deferred libx11.so.6
ELF 7e5f7000-7e605000 Deferred libxext.so.6
ELF 7e605000-7e61d000 Deferred libice.so.6
ELF 7e61d000-7e69e000 Deferred opengl32<elf>
\-PE 7e630000-7e69e000 \ opengl32
ELF 7e69e000-7e6b2000 Deferred lz32<elf>
\-PE 7e6a0000-7e6b2000 \ lz32
ELF 7e6b2000-7e6cc000 Deferred version<elf>
\-PE 7e6c0000-7e6cc000 \ version
ELF 7e6cc000-7e725000 Deferred rpcrt4<elf>
\-PE 7e6e0000-7e725000 \ rpcrt4
ELF 7e725000-7e7c4000 Deferred ole32<elf>
\-PE 7e730000-7e7c4000 \ ole32
ELF 7e7c4000-7e852000 Export winmm<elf>
\-PE 7e7d0000-7e852000 \ winmm
ELF 7e852000-7e89a000 Export dsound<elf>
\-PE 7e860000-7e89a000 \ dsound
ELF 7e89a000-7e957000 Deferred comctl32<elf>
\-PE 7e8a0000-7e957000 \ comctl32
ELF 7e957000-7e9b0000 Deferred shlwapi<elf>
\-PE 7e970000-7e9b0000 \ shlwapi
ELF 7e9b0000-7eaae000 Deferred shell32<elf>
\-PE 7e9c0000-7eaae000 \ shell32
ELF 7eaae000-7eac1000 Deferred libresolv.so.2
ELF 7eac1000-7eadf000 Deferred iphlpapi<elf>
\-PE 7ead0000-7eadf000 \ iphlpapi
ELF 7eadf000-7eb0c000 Deferred ws2_32<elf>
\-PE 7eaf0000-7eb0c000 \ ws2_32
ELF 7eb0c000-7eb26000 Deferred wsock32<elf>
\-PE 7eb10000-7eb26000 \ wsock32
ELF 7eb26000-7eb6e000 Deferred advapi32<elf>
\-PE 7eb30000-7eb6e000 \ advapi32
ELF 7eb6e000-7eb7a000 Deferred libgcc_s.so.1
ELF 7eb7b000-7eb7d000 Deferred libnvidia-tls.so.1
ELF 7eb7d000-7eb80000 Deferred libxau.so.6
ELF 7eb80000-7eb89000 Deferred libsm.so.6
ELF 7ec73000-7ed33000 Deferred gdi32<elf>
\-PE 7ec90000-7ed33000 \ gdi32
ELF 7ed33000-7ee70000 Deferred user32<elf>
\-PE 7ed50000-7ee70000 \ user32
ELF 7ef9e000-7efa9000 Deferred libnss_files.so.2
ELF 7efa9000-7efb3000 Deferred libnss_nis.so.2
ELF 7efb3000-7efca000 Deferred libnsl.so.1
ELF 7efca000-7eff1000 Deferred libm.so.6
ELF 7eff1000-7eff6000 Deferred libxxf86vm.so.1
ELF 7eff7000-7f000000 Deferred libnss_compat.so.2
ELF b7d22000-b7d26000 Deferred libdl.so.2
ELF b7d26000-b7e67000 Export libc.so.6
ELF b7e68000-b7e7f000 Deferred libpthread.so.0
ELF b7e8e000-b7fa2000 Deferred libwine.so.1
ELF b7fa4000-b7fbf000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
0000001f (D) C:\Program Files\sim city 4\Apps\SimCity 4.exe
00000020 0 <==
0000000a
0000000c 0
0000000b 0
00000008
00000009 0
ça à l'air d être l'erreur générique, cela ne viendrait t'il pas de la résolution qui n est pas chargé en 16bits ?
je suis preneur d'avis
Dernière modification par konitshiwa (Le 17/07/2007, à 07:14)
Hors ligne
#16 Le 03/08/2007, à 19:38
- Nécropotame
Re : SimCity 4 => Freeze après la première vidéo (wine 0.9.39)
Effectivement, j'arive à voir la vue des régions quand j'enleve l'intro, mais le jeu plante quand je clique sur une menu ...
Hors ligne
#17 Le 14/08/2007, à 21:58
- Nécropotame
Re : SimCity 4 => Freeze après la première vidéo (wine 0.9.39)
Le jeu fonctionne parfaitement avec la toute dernière version de Wine (cinematiques comprises)
Seul problème : L'accélération graphique ne fonctionne pas vraiment car j'ai un écran jaune ( ?? ) quand je passe en mode Maire. Par contre, les modes "Mes Sims" et "Dieu" fonctionnes. Jusqu'a là, ça ne me posait pas de problème de jouer en mode Logiciel, mais vu que je n'ai que 750Mo de RAM et que j'ai une ville de 30.000 habitant, le jeu quitte tout seul à présant
Je reste tout de même heureux de rejouer à ce jeu
Hors ligne